What Remains
What Remains is a time capsule and multi-layered archive of a small part of our history, seen through the lens of an already much warmer planet. a collaboration with Marloes de Valk, Aymeric Mansoux and Arnaud Guillon
What Remains is a game and research project investigating how technology and the media influence the way we perceive ourselves and humanity’s current biggest challenge: global warming. The game is set in the 1980s, a time where we were not yet past the tipping point and could have drastically changed the way we live in order to keep our species safe. The story unravels the many different influences on public opinion, keeping us from taking measures to improve our chances of survival in the future. In line with the project’s concept, the game is developed on reused old hardware, the original Nintendo entertainment system (NES) and Nintendo Famicom consoles and repurposed cartridges.
We helped with code and context for the prototyping phase of the game development, providing background information on the social aspects of climate change and its political history, along with NES development via compiler design and graphics programming - see the blog posts below and on the official project site.