Project Nightjar
Citizen science games and online experiments for Project Nightjar, including the 'Find The Nightjar' game commissioned by the Natural History Museum (London) and exhibited as part of their Life in the Dark exhibition (2018).
Citizen science games and online experiments for Project Nightjar, including the 'Find The Nightjar' game commissioned by the Natural History Museum (London) and exhibited as part of their Life in the Dark exhibition (2018).
A sustainable agriculture project designed to help farmers make the most of their manure.
An artistic, musical and technological research initiative founded by Kaffe Matthews and Dave Griffiths and joined by many bicrophonic artists exploring the conjunction of sound, cities and bikes. Using GPS technology and small linux powered BeagleBoards and Raspberry Pis, the Bicrophonic Research Institute produces sonic bike installations across the world. See the main site for this project here for up to date information and latest performances.
"an on line videogame that reflects on the invasive means used in the development of “social software”. The game starts when the user subscribes to the webpage of the project and accesses a city called “Elastic Versailles”, where a community of 57 animated bots interact with the player capturing the data of his/her Facebook account."
A project be Marloes de Valk, Aymeric Mansoux and Dave Griffiths, winner of the 2011 VIDA …
Al-Jazari was an influential scholar and engineer who lived at the beginning of the 13th century, this project was inspired by his robot musicians who were designed to play at royal drinking parties.
Al-Jazari is also an audience participatory livecoding performance/installation. Originally created for 15 minute livecoding gigs for art students in south London alongside punk bands, it uses robot characters in order to make livecoding more tangible for wide audiences.
BetaBlocker was a livecoding performance and a piece of software. It's a virtual acid techno machine which is live coded with a gamepad or touchscreen to create code and processes which modify and destroy each other in 256 bytes of memory. The machine's memory and processes are projected and integral to the performance.
HapStar automatically lays out genetic haplotype networks for optimal visualisation, and provides the option to calculate a Minimum Spanning Network from a list of alternative connections.