NOTES

Cultivating FoAM Kernow

Towards the end of last year we were struggling a bit at FoAM Kernow, a busy year with lots of media exposure and overlapping projects had left us excited and energised but it seemed at times as if the organisation had gained its own momentum and we were being carried along with it.

We had a very timely chat with Jane Sutherland at Krowji in Redruth who told us about …

Dazzlebug in Alaska

Some photos of the our citizen science game Dazzlebug being exhibited at the Anchorage Museum in Alaska as part of their Camouflage: In Plain Sight Exhibition running from the 28th October 2016 to the 5th Febuary 2017.

The bugs which have evolved throughout this exhibition and before have already been sent for processing by the researchers - more info on that here soon!

Report: Rethinking Diversity in a Rural Region Conference

FoAM Kernow is an organisation in one of the most disadvantaged parts of the UK. Many of the gaps in our society are particually obvious in Cornwall, the separation between those whom our social structures benefit and those who they do not are clear to see in the separation between the coastal and inland regions, and in many finer grained distinctions.

Allotment Crap App

We’re prototyping a system for behavioural change for sustainable planting and fertilising in allotments and smallholdings, based on the Farm Crap App.

Farm Crap App Pro Edition

This autumn we have been developing a new version of the Farm Crap App with the Duchy College and Rothamstead Research. This project is about tackling the difficulties farmers have using natural fertilisers while needing to report realistic figures the government agencies - and understanding the guidance they provide. The original version was a big success, but only contained information on a handful of manures and didn't deal with the …

NES/Famicom game programming discoveries

Working on a NES game you are treading in the footsteps of programmers from the 80's, and going back to modern development feels strangely bloated and inefficient in comparison. This is a log of some of the things I've encountered writing game code for the What Remains project.

Sonic Kayaks at the British Science Festival

Last week we launched our Sonic Kayaks for the first time at the British Science Festival in Swansea. Sonic Kayaks are scientific instruments for citizen-led marine microclimate data collection, as well as musical instruments for expanding our senses allowing exploration of the underwater environment in real-time through sound. The installation ran over two days, and was fully booked with 64 participants. This post forms our documentation of the practical lessons …

Change of location, brain scans, Mineways, OBJs, smiles

We have been notified of a particular place of interest within the data, this being in Luton – it feels good to have a central place of significance to work on now. The area is about 520msq, made up of four voxel ’tiles’, so I spent some time bringing other parts of the project up to date with that. Alas, four delicious cross section scans:

Voxels: Minecraft & surprising lack of immediate obstacles

So far in the ‘play’ stage of the project, I have rendered wonderful little sections of Milton Keynes in Fluxus with both practical and slightly more esoteric outcomes – firstly, we have a script that outputs .OBJ files using small sections of data, which can be used for both digital and tangible modelling (such as 3D printing). That’s the practical part. The latter made the primitive object performance ready, which …

Fluxus and Voxels and long rendering times

Following on from previous Voxel Debut, it seemed a good idea to visualise the data using Fluxus, as a newbie to live coding visuals. Before this stint, I had never really worked with 3D and animation, so thinking this way has been an entirely new concept to me, alongside learning Fluxus (& Scheme, in general). With a couple of Algoraves coming up this week, an incubated week of intense livecoding …

Voxel Debut

Recently, we were approached by Dr Karen Anderson of the University of Exeter to visualise voxel data of Bedford, Luton and Milton Keynes. A natural place to start with the data would have been to interpret it in Python and recreate the cities in Minecraft, so of course I became distracted and found myself being led down a different, more Fluxus/3D/performative inspired path. However, the first port of call was …

Sonic Kayaks open hacklab 2

We now have the full system working, with temperature sensors and a hydrophone logging and sonifying underwater data in real-time to the paddler. This lab session was to design the final build and sonification elements.

Data sonification for citizen science

We're working on two sonification projects at FoAM Kernow - Red King and Sonic Kayaks - so have started looking into how we can get the most out of sonification for citizen science.

Cricket Tales released

Cricket Tales is an ambitious citizen science project. 438 days of CCTV footage from the Wild Crickets Research group - the only record of wild behaviour of insects of it's kind. It turns out that insects have more complex lives and individuality than we thought, and the game is a way of helping uncover this more precisely. For Foam Kernow, this was also a significant project as the biggest …

A 6502 lisp compiler, sprite animation and the NES/Famicom

For our new project "what remains", we're regrouping the Naked on Pluto team to build a game about climate change. In the spirit of the medium being the message, we're interested in long term thinking as well as recycling e-waste - so in keeping with a lot of our work, we are unraveling the threads of technology. The game will run on the NES/Famicom console, which was originally released …

The General Opinion at SWARM

Swarm was an event organised by Field Notes at The Exchange Gallery in Penzance on the 23rd of April, bringing together artists from Cornwall and Devon, the day populated with events and networking and musings alongside installations and talks by local artist groups, such as Keiken Collective, Back Lane West and Howl Projects, amongst others. Medium Rare contracted us to bring their visions of open art discourse to life, and …

Red King and crowd computing

We've started a new project called the Red King. Researchers have developed models of host and parasite evolution, and are interested in what conditions need to be met for diversity in host and pathogen types to arise. Originally we were asked to make an educational game for outreach purposes – but it's much more interesting if we can make this a two-way exchange. We're looking at whether we can use …